Mid lane tier list on BR

Net LP a game for every mid champion, BR Solo and Flex, patch 26.20 (14 Oct to 15 Oct).

Period

How we measure

8 picks, All ranks, Mid

All ranks · Mid

Mid champions

Champions with their grade, win rate, LP a game, games, pick rate and ban rate
Yasuo7,832 games15.1% pick38.7% ban52.7%+2.7+2.80+1.37,83215.1%38.7%
Fizz4,154 games8.0% pick9.8% ban52.6%+2.6+1.90+0.44,1548.0%9.8%
Lux3,681 games7.1% pick21.2% ban52.3%+2.3+2.30+0.83,6817.1%21.2%
Yone5,251 games10.1% pick17.1% ban51.2%+1.1+2.00+0.55,25110.1%17.1%
Ahri4,465 games8.6% pick3.8% ban51.3%+1.3+1.90+0.44,4658.6%3.8%
Malzahar4,110 games7.9% pick18.7% ban51.6%+1.6+1.70+0.24,1107.9%18.7%
Zed4,766 games9.2% pick28.4% ban49.8%−0.2+2.00+0.54,7669.2%28.4%
Vladimir4,044 games7.8% pick13.5% ban50.9%+0.9+1.90+0.44,0447.8%13.5%

Under the win rate and the LP: against the role's averageDashed: off-meta

LP a game depends on rank: choose one rank to compare like with like.

Duos by lane

Questions

Why does almost every champion gain LP?

The ladder gains LP overall: in all ranks a win paid +21.8 and a loss cost −18.0. Compare a pick with the rank average, not with 0.

Why are so many Top picks near the top?

Partly autofill: Riot's Aegis of Valor pays an autofilled player's win about double, and Top is often autofilled.

What does the ± mean?

The 95% range: the true figure is very likely within it. Picks with overlapping ranges are level.

Is this the same as win rate?

No. Picks with the same win rate can earn different LP, because LP per win and per loss vary with rank.

Where do these numbers come from?

Ranked Solo and Flex games on BR in patch 26.20, for the rank chosen.How we measure