What a win and a loss are worth
In patch 26.20 (7–12 Oct 2026), an EUW Solo win paid +21.5 LP on average and a loss cost −18.1.
LP per win+21.5Median +20
LP per loss−18.1Median −20
Net LP per game+1.88The ladder gains LP
Losses that cost 0 LP7.4%26.8% in Iron IV
Games8.54 M
Promotions745,692Across a division line
Demotions627,677
Dodges79,5399.3 per 1,000 games, −5.8 LP each
Decays18,936−55.9 LP each
Net LP a game, by division
By division
| Division | Loss | 0 | Win | Losses at 0 LP0 LP | ||
|---|---|---|---|---|---|---|
| −32.3 | +31.5 | 1.8% | ||||
| −31.5 | +32.0 | 1.9% | ||||
| −28.5 | +32.1 | 5.0% | ||||
| −19.2 | +21.6 | 3.7% | ||||
| −19.3 | +21.3 | 3.7% | ||||
| −19.5 | +21.0 | 3.6% | ||||
| −16.4 | +20.7 | 11.6% | ||||
| −19.2 | +21.0 | 3.9% | ||||
| −19.4 | +20.7 | 3.9% | ||||
| −19.3 | +20.7 | 4.1% | ||||
| −16.5 | +20.3 | 11.7% | ||||
| −18.9 | +20.9 | 4.4% | ||||
| −18.6 | +21.2 | 4.5% | ||||
| −18.6 | +21.1 | 4.7% | ||||
| −16.0 | +20.8 | 12.3% | ||||
| −18.2 | +21.4 | 5.1% | ||||
| −18.1 | +21.4 | 5.2% | ||||
| −18.1 | +21.4 | 5.4% | ||||
| −15.7 | +21.0 | 12.5% | ||||
| −17.6 | +21.7 | 5.8% | ||||
| −17.7 | +21.6 | 5.9% | ||||
| −17.8 | +21.5 | 6.1% | ||||
| −15.5 | +21.1 | 13.0% | ||||
| −17.4 | +21.7 | 6.5% | ||||
| −17.7 | +21.3 | 6.7% | ||||
| −17.7 | +21.2 | 7.1% | ||||
| −15.4 | +20.7 | 14.5% | ||||
| −18.4 | +20.2 | 7.8% | ||||
| −18.7 | +20.1 | 8.0% | ||||
| −18.6 | +20.4 | 7.6% | ||||
| −13.9 | +20.5 | 26.8% | ||||
How far one game moves LP
Typical win +20, typical loss −20.7.4% of losses cost 0 LP.2.3% of wins paid 35 LP or more.Hover, tap or drag the chart, or use the arrow keys, to read each LP change.
WinLossLoss that cost 0 LP
LP over the patch
Win +21.5 to +21.9, loss −18.3 to −18.0 a day.
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 7 Oct | +21.6 | −18.1 | +1.89 | 7.5% | 1,443,130 |
| Thursday 8 Oct | +21.6 | −18.1 | +1.88 | 7.6% | 1,618,442 |
| Friday 9 Oct | +21.5 | −18.1 | +1.88 | 7.6% | 1,651,527 |
| Saturday 10 Oct | +21.5 | −18.0 | +1.89 | 7.5% | 1,776,387 |
| Sunday 11 Oct | +21.5 | −18.1 | +1.84 | 7.1% | 1,915,917 |
| Monday 12 Oct (so far) | +21.9 | −18.3 | +1.91 | 6.7% | 138,823 |
Promotions, demotions, dodges and decays
| Tier | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| 577,920 | −5.4 | 11,546 −47 | ||||
| 1,250,643 | −5.5 | 0 | ||||
| 1,671,458 | −5.4 | 0 | ||||
| 1,861,861 | −5.5 | 0 | ||||
| 1,486,781 | −5.6 | 0 | ||||
| 1,019,165 | −5.7 | 0 | ||||
| 318,174 | −6.0 | 0 |
Questions
How much LP do you get for a win in ranked?
EUW Solo, patch 26.20 (7–12 Oct 2026): a win paid +21.5 LP on average and a loss cost −18.1. The medians were +20 and −20.
Why did a loss cost me 0 LP?
Riot holds some losses at 0 LP: at the bottom of a tier (division IV at 0 LP) and just after a promotion.
Why do I lose more LP than I gain?
Riot sets how much LP a game gives or takes, and explains it on its support site.
What happens if I lose at 0 LP?
Inside a tier (divisions III to I), 95.6% of losses at 0 LP drop you a division, to about 90 LP. In division IV, 58 to 65% are held (Solo, 26–28 Sep 2026).
Is there LP inflation?
Yes. The average Solo game adds +1.88 LP, so the ladder gains LP every day. Dodges and decays take back about 0.18 LP a game.









