What a win and a loss are worth

In patch 26.20 (7–12 Oct 2026), an EUW Solo win paid +21.5 LP on average and a loss cost −18.1.

How we measure

LP per win+21.5Median +20
LP per loss−18.1Median −20
Net LP per game+1.88The ladder gains LP
Losses that cost 0 LP7.4%26.8% in Iron IV
Games8.54 M
Promotions745,692Across a division line
Demotions627,677
Dodges79,5399.3 per 1,000 games, −5.8 LP each
Decays18,936−55.9 LP each

Net LP a game, by division

By division

Average LP per win and per loss, and the share of losses that cost 0 LP, for each Solo division, Challenger at the top. Solo, patch 26.20. Up and down arrows move the selection.
DivisionLoss0WinLosses at 0 LP0 LP
−32.3+31.51.8%
−31.5+32.01.9%
−28.5+32.15.0%
Diamond−19.2+21.63.7%
−19.3+21.33.7%
−19.5+21.03.6%
−16.4+20.711.6%
Emerald−19.2+21.03.9%
−19.4+20.73.9%
−19.3+20.74.1%
−16.5+20.311.7%
Platinum−18.9+20.94.4%
−18.6+21.24.5%
−18.6+21.14.7%
−16.0+20.812.3%
Gold−18.2+21.45.1%
−18.1+21.45.2%
−18.1+21.45.4%
−15.7+21.012.5%
Silver−17.6+21.75.8%
−17.7+21.65.9%
−17.8+21.56.1%
−15.5+21.113.0%
Bronze−17.4+21.76.5%
−17.7+21.36.7%
−17.7+21.27.1%
−15.4+20.714.5%
Iron−18.4+20.27.8%
−18.7+20.18.0%
−18.6+20.47.6%
−13.9+20.526.8%

How far one game moves LP

Typical win +20, typical loss −20.7.4% of losses cost 0 LP.2.3% of wins paid 35 LP or more.Hover, tap or drag the chart, or use the arrow keys, to read each LP change.
WinLossLoss that cost 0 LP

LP over the patch

Win +21.5 to +21.9, loss −18.3 to −18.0 a day.
LP over the patch, Solo, by UTC day
DayWinLossNet0 LPGames
Wednesday 7 Oct+21.6−18.1+1.897.5%1,443,130
Thursday 8 Oct+21.6−18.1+1.887.6%1,618,442
Friday 9 Oct+21.5−18.1+1.887.6%1,651,527
Saturday 10 Oct+21.5−18.0+1.897.5%1,776,387
Sunday 11 Oct+21.5−18.1+1.847.1%1,915,917
Monday 12 Oct (so far)+21.9−18.3+1.916.7%138,823

Promotions, demotions, dodges and decays

Promotions, demotions, dodges and decays by tier, Solo
TierGamesPromotionsDemotionsDodges per 1,000 gamesLP a dodgeDecays
Diamond577,920 games · 11,546 decays577,92050,22145,4227.2−5.411,546 −47
Emerald1,250,643 games1,250,643106,59498,5258.0−5.50
Platinum1,671,458 games1,671,458149,909128,8328.6−5.40
Gold1,861,861 games1,861,861171,899140,2119.6−5.50
Silver1,486,781 games1,486,781141,204110,50610.5−5.60
Bronze1,019,165 games1,019,16597,53776,81011.7−5.70
Iron318,174 games318,17428,09224,20313.4−6.00

Questions

How much LP do you get for a win in ranked?

EUW Solo, patch 26.20 (7–12 Oct 2026): a win paid +21.5 LP on average and a loss cost −18.1. The medians were +20 and −20.

Why did a loss cost me 0 LP?

Riot holds some losses at 0 LP: at the bottom of a tier (division IV at 0 LP) and just after a promotion.

Why do I lose more LP than I gain?

Riot sets how much LP a game gives or takes, and explains it on its support site.

What happens if I lose at 0 LP?

Inside a tier (divisions III to I), 95.6% of losses at 0 LP drop you a division, to about 90 LP. In division IV, 58 to 65% are held (Solo, 26–28 Sep 2026).

Is there LP inflation?

Yes. The average Solo game adds +1.88 LP, so the ladder gains LP every day. Dodges and decays take back about 0.18 LP a game.