LP per win and loss in Emerald

Emerald on EUW Solo, patch 26.20 (7–12 Oct 2026): a win paid +20.6 LP on average, a loss cost −18.3.

How we measure

LP per win+20.6Median +20 · +20.3 to +21.0
LP per loss−18.3Median −20 · −19.4 to −16.5
Net LP per game+1.30+0.66 to +2.33
Losses that cost 0 LP6.7%11.7% in Emerald IV
Games1.25 M
Promotions106,758Across a division line
Demotions98,670
Dodges9,9838.0 per 1,000 games, −5.5 LP each
Wins of 35+ LP2.7%

Emerald, division by division

All 31 divisions
Average LP per win and per loss, Emerald
DivisionLoss0WinLosses at 0 LP0 LP
EmeraldI−19.2+21.03.9%
II−19.4+20.73.9%
III−19.3+20.74.1%
IV−16.5+20.311.7%

Promotions, demotions, dodges and decays in Emerald

Promotions, demotions, dodges and decays by division, Emerald
DivisionGamesPromotionsDemotionsDodges per 1,000 gamesLP a dodgeDecays
Emerald I189,071 games189,07111,33722,7287.9−5.50
Emerald II269,349 games269,34925,17928,4267.9−5.40
Emerald III332,792 games332,79231,61235,0908.4−5.50
Emerald IV461,307 games461,30738,63012,4267.8−5.50

How far one Emerald game moves LP

Typical win +20, typical loss −20.6.7% of losses cost 0 LP.2.7% of wins paid 35 LP or more.Hover, tap or drag the chart, or use the arrow keys, to read each LP change.
WinLossLoss that cost 0 LP

LP over the patch

Win +20.6 to +21.0, loss −18.4 to −18.2 a day.
LP over the patch, Solo, by UTC day
DayWinLossNet0 LPGames
Wednesday 7 Oct+20.6−18.2+1.317.0%213,287
Thursday 8 Oct+20.6−18.3+1.316.9%236,821
Friday 9 Oct+20.6−18.3+1.316.8%242,997
Saturday 10 Oct+20.6−18.3+1.286.5%260,144
Sunday 11 Oct+20.6−18.4+1.296.5%277,113
Monday 12 Oct (so far)+21.0−18.3+1.426.8%22,157

Questions

How much LP per win in Emerald?

Emerald on EUW Solo, patch 26.20 (7–12 Oct 2026): a win paid +20.6 LP on average and a loss cost −18.3. The medians were +20 and −20.

How many games to climb a division in Emerald?

On EUW averages, about 154 games at a 50% win rate in Emerald II, 38 at 55%. Your own LP depends on Riot's matchmaking.

Why did I lose 0 LP in Emerald IV?

Emerald IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 11.7% of Emerald IV losses cost 0 LP, against 3.9% in Emerald II.