Losses that cost 0 LP
8.1%
13.1% in Emerald IV

+21.0a win−18.3a loss
Net +1.48 a gameMedians +19 / −21Averages. Your own LP depends on Riot's matchmaking.
Emerald on EUNE Solo, patch 26.20 (14–15 Oct 2026): a win paid +21.0 LP on average, a loss cost −18.3.
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Losses that cost 0 LP
8.1%
13.1% in Emerald IV
Up and down
1,066promotions939demotions
in 12 k games
Dodges
79
6.7 per 1,000 games · −5.0 LP each
Wins of 35+ LP
6.2%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +20.9 | −18.3 | +1.48 | 8.0% | 3,653 |
| Thursday 15 Oct (so far) | +21.1 | −18.3 | +1.49 | 8.1% | 8,172 |
| Division | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| Emerald I1,841 games | 1,841 | −4.7 | 0 | |||
| Emerald II2,737 games | 2,737 | −5.6 | 0 | |||
| Emerald III3,112 games | 3,112 | −4.8 | 0 | |||
| Emerald IV4,135 games | 4,135 | −5.0 | 0 |
Emerald on EUNE Solo, patch 26.20 (14–15 Oct 2026): a win paid +21.0 LP on average and a loss cost −18.3. The medians were +19 and −21.
On EUNE averages, about 91 games at a 50% win rate in Emerald II, 32 at 55%. Your own LP depends on Riot's matchmaking.
Emerald IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 13.1% of Emerald IV losses cost 0 LP, against 6.9% in Emerald II.