Losses that cost 0 LP
3.5%
16.7% in Emerald IV

+24.4a win−18.3a lossLow sample
Net −2.50 a gameMedians +20 / −21Averages. Your own LP depends on Riot's matchmaking.
Emerald II on EUNE Solo, patch 26.20 (14 Oct): a win paid +24.4 LP on average, a loss cost −18.3.
Low sample. 46 results, fewer than 1,000. Read these numbers as rough.
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Losses that cost 0 LP
3.5%
16.7% in Emerald IV
Up and down
84promotions91demotions
in 789 games
Dodges
6
7.6 per 1,000 games · −5.0 LP each
Wins of 35+ LP
11.8%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +24.4 | −18.3 | −2.50 | 3.5% | 789 |
Emerald II on EUNE Solo, patch 26.20 (14 Oct 2026): a win paid +24.4 LP on average and a loss cost −18.3. The medians were +20 and −21.
From 0 LP, about 33 games at a 50% win rate, 26 at 52% and 19 at 55%, on EUNE averages. Your own LP depends on Riot's matchmaking.
Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).