Losses that cost 0 LP
5.9%
15.3% in Emerald IV

+22.0a win−19.1a lossLow sample
Net +1.49 a gameMedians +20 / −21Averages. Your own LP depends on Riot's matchmaking.
Emerald II on TW Solo, patch 26.20 (14–15 Oct): a win paid +22.0 LP on average, a loss cost −19.1.
Low sample. 375 results, fewer than 1,000. Read these numbers as rough.
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Losses that cost 0 LP
5.9%
15.3% in Emerald IV
Up and down
31promotions41demotions
in 376 games
Dodges
10
26.6 per 1,000 games · −6.0 LP each
Wins of 35+ LP
9.0%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +24.2 | −19.7 | +6.18 | 6.3% | 35 |
| Thursday 15 Oct (so far) | +21.7 | −19.1 | +0.94 | 5.9% | 341 |
Emerald II on TW Solo, patch 26.20 (14–15 Oct 2026): a win paid +22.0 LP on average and a loss cost −19.1. The medians were +20 and −21.
From 0 LP, about 69 games at a 50% win rate, 44 at 52% and 29 at 55%, on TW averages. Your own LP depends on Riot's matchmaking.
Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).