Losses that cost 0 LP
4.9%
13.7% in Emerald IV

+23.3a win−19.5a lossLow sample
Net +0.89 a gameMedians +20 / −21Averages. Your own LP depends on Riot's matchmaking.
Emerald II on JP Solo, patch 26.20 (14–15 Oct): a win paid +23.3 LP on average, a loss cost −19.5.
Low sample. 313 results, fewer than 1,000. Read these numbers as rough.
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Losses that cost 0 LP
4.9%
13.7% in Emerald IV
Up and down
26promotions37demotions
in 304 games
Dodges
4
13.2 per 1,000 games · −5.0 LP each
Wins of 35+ LP
16.8%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +23.1 | −19.9 | −1.63 | 5.8% | 119 |
| Thursday 15 Oct (so far) | +23.5 | −19.2 | +2.47 | 4.2% | 185 |
Emerald II on JP Solo, patch 26.20 (14–15 Oct 2026): a win paid +23.3 LP on average and a loss cost −19.5. The medians were +20 and −21.
From 0 LP, about 53 games at a 50% win rate, 36 at 52% and 25 at 55%, on JP averages. Your own LP depends on Riot's matchmaking.
Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).