Losses that cost 0 LP
4.7%
9.6% in Emerald IV

+21.2a win−19.8a loss
Net +0.79 a gameMedians +19 / −21Averages. Your own LP depends on Riot's matchmaking.
Emerald II on SG Solo, patch 26.21 (20–22 Oct): a win paid +21.2 LP on average, a loss cost −19.8.
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Losses that cost 0 LP
4.7%
9.6% in Emerald IV
Up and down
788promotions910demotions
in 7,927 games
Dodges
90
11.4 per 1,000 games · −5.3 LP each
Wins of 35+ LP
8.5%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Tuesday 20 Oct | +18.5 | −20.8 | −3.33 | 0.0% | 3 |
| Wednesday 21 Oct | +21.3 | −19.8 | +0.65 | 4.9% | 4,039 |
| Thursday 22 Oct (so far) | +21.2 | −19.9 | +0.95 | 4.5% | 3,885 |
Emerald II on SG Solo, patch 26.21 (20–22 Oct 2026): a win paid +21.2 LP on average and a loss cost −19.8. The medians were +19 and −21.
From 0 LP, about 143 games at a 50% win rate, 66 at 52% and 36 at 55%, on SG averages. Your own LP depends on Riot's matchmaking.
Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).