Losses that cost 0 LP
8.5%
28.9% in Iron IV
Losses that cost 0 LP
8.5%
28.9% in Iron IV
Up and down
24 kpromotions20 kdemotions
in 260 k games
Dodges
3,860
14.8 per 1,000 games · −5.8 LP each
| Division | Loss | 0 | Win | Losses at 0 LP0 LP | ||
|---|---|---|---|---|---|---|
| −20.3 | +21.5 | 1.7% | ||||
| −20.0 | +21.3 | 3.9% | ||||
| −17.8 | +22.5 | 7.3% | ||||
| −18.0 | +23.4 | 4.9% | ||||
| −19.2 | +22.3 | 3.9% | ||||
| −19.6 | +21.6 | 4.2% | ||||
| −16.3 | +21.4 | 12.5% | ||||
| −19.4 | +21.6 | 4.8% | ||||
| −19.6 | +21.4 | 5.5% | ||||
| −19.5 | +21.4 | 6.0% | ||||
| −17.0 | +21.1 | 11.0% | ||||
| −19.2 | +21.6 | 5.4% | ||||
| −19.1 | +21.6 | 5.0% | ||||
| −19.1 | +21.8 | 5.5% | ||||
| −16.5 | +21.3 | 11.8% | ||||
| −18.5 | +22.0 | 6.5% | ||||
| −18.3 | +22.1 | 6.6% | ||||
| −18.4 | +22.1 | 6.5% | ||||
| −15.7 | +22.0 | 13.4% | ||||
| −17.4 | +22.9 | 8.1% | ||||
| −17.7 | +22.5 | 8.5% | ||||
| −17.8 | +22.6 | 8.1% | ||||
| −15.5 | +22.1 | 14.0% | ||||
| −16.9 | +22.8 | 8.6% | ||||
| −17.1 | +22.6 | 9.6% | ||||
| −16.7 | +22.7 | 10.5% | ||||
| −14.5 | +22.2 | 17.2% | ||||
| −18.2 | +21.0 | 10.0% | ||||
| −18.1 | +20.4 | 11.3% | ||||
| −18.2 | +21.0 | 10.1% | ||||
| −13.7 | +21.2 | 28.9% | ||||
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +22.1 | −18.5 | +1.89 | 5.9% | 1,520 |
| Thursday 15 Oct | +21.9 | −17.8 | +2.24 | 8.4% | 123,932 |
| Friday 16 Oct | +21.9 | −17.8 | +2.23 | 8.5% | 131,652 |
| Saturday 17 Oct (so far) | +22.0 | −18.0 | +2.10 | 9.3% | 3,298 |
| Tier | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| 14,586 | −5.4 | 0 | ||||
| 40,354 | −5.3 | 0 | ||||
| 56,612 | −5.5 | 0 | ||||
| 56,490 | −5.4 | 0 | ||||
| 44,006 | −5.7 | 0 | ||||
| 27,908 | −5.6 | 0 | ||||
| 6,938 | −5.7 | 0 |
A promotion or a demotion is one move across a division line. Master and above move at Riot's nightly update, so those counts come later.Cutoffs
SG Solo, patch 26.20 (14–17 Oct 2026): a win paid +21.9 LP on average and a loss cost −17.8. The medians were +19 and −21.
Riot holds some losses at 0 LP: at the bottom of a tier (division IV at 0 LP) and just after a promotion.
Riot sets how much LP a game gives or takes, and explains it on its support site.
Inside a tier (divisions III to I), 95.6% of losses at 0 LP drop you a division, to about 90 LP. In division IV, 58 to 65% are held (Solo, 26–28 Sep 2026).
Yes. The average Solo game adds +2.23 LP, so the ladder gains LP every day.