What a win and a loss are worth SG · Solo

+21.9a win−17.8a loss

Net +2.23 a gameMedians +19 / −21

In patch 26.20 (14–17 Oct 2026), an SG Solo win paid +21.9 LP on average and a loss cost −17.8.

How we measure

A game at each tier

Division II of each tier, or the one picked.

Losses that cost 0 LP

8.5%

28.9% in Iron IV

Up and down

24 kpromotions20 kdemotions

in 260 k games

Dodges

3,860

14.8 per 1,000 games · −5.8 LP each

Every division

31 divisions · net LP a game

Net LP a game, by division

Average LP per win and per loss, and the share of losses that cost 0 LP, for each Solo division, Challenger at the top. Solo, patch 26.20. Up and down arrows move the selection.
DivisionLoss0WinLosses at 0 LP0 LP
−20.3+21.51.7%
−20.0+21.33.9%
−17.8+22.57.3%
Diamond−18.0+23.44.9%
−19.2+22.33.9%
−19.6+21.64.2%
−16.3+21.412.5%
Emerald−19.4+21.64.8%
−19.6+21.45.5%
−19.5+21.46.0%
−17.0+21.111.0%
Platinum−19.2+21.65.4%
−19.1+21.65.0%
−19.1+21.85.5%
−16.5+21.311.8%
Gold−18.5+22.06.5%
−18.3+22.16.6%
−18.4+22.16.5%
−15.7+22.013.4%
Silver−17.4+22.98.1%
−17.7+22.58.5%
−17.8+22.68.1%
−15.5+22.114.0%
Bronze−16.9+22.88.6%
−17.1+22.69.6%
−16.7+22.710.5%
−14.5+22.217.2%
Iron−18.2+21.010.0%
−18.1+20.411.3%
−18.2+21.010.1%
−13.7+21.228.9%

How LP moves

One game, then the patch day by day

How far one game moves LP

Typical win +19, typical loss −21.8.5% of losses cost 0 LP.7.7% of wins paid 35 LP or more.Hover, tap or drag the chart, or use the arrow keys, to read each LP change.
WinLossLoss that cost 0 LP

LP over the patch

Win +21.9 to +22.1, loss −18.5 to −17.8 a day.
LP over the patch, Solo, by UTC day
DayWinLossNet0 LPGames
Wednesday 14 Oct+22.1−18.5+1.895.9%1,520
Thursday 15 Oct+21.9−17.8+2.248.4%123,932
Friday 16 Oct+21.9−17.8+2.238.5%131,652
Saturday 17 Oct (so far)+22.0−18.0+2.109.3%3,298

Promotions, demotions, dodges and decays

7 tiers
Promotions, demotions, dodges and decays by tier, Solo
TierGamesPromotionsDemotionsDodges per 1,000 gamesLP a dodgeDecays
Diamond14,586 games14,5861,3241,11910.0−5.40
Emerald40,354 games40,3543,6663,33712.8−5.30
Platinum56,612 games56,6125,1914,52814.2−5.50
Gold56,490 games56,4905,6164,47015.3−5.40
Silver44,006 games44,0064,4513,32417.0−5.70
Bronze27,908 games27,9082,8462,13820.5−5.60
Iron6,938 games6,93861448219.0−5.70

A promotion or a demotion is one move across a division line. Master and above move at Riot's nightly update, so those counts come later.Cutoffs

Questions

How much LP do you get for a win in ranked?

SG Solo, patch 26.20 (14–17 Oct 2026): a win paid +21.9 LP on average and a loss cost −17.8. The medians were +19 and −21.

Why did a loss cost me 0 LP?

Riot holds some losses at 0 LP: at the bottom of a tier (division IV at 0 LP) and just after a promotion.

Why do I lose more LP than I gain?

Riot sets how much LP a game gives or takes, and explains it on its support site.

What happens if I lose at 0 LP?

Inside a tier (divisions III to I), 95.6% of losses at 0 LP drop you a division, to about 90 LP. In division IV, 58 to 65% are held (Solo, 26–28 Sep 2026).

Is there LP inflation?

Yes. The average Solo game adds +2.23 LP, so the ladder gains LP every day.