Losses that cost 0 LP
7.7%
36.0% in Iron IV
Losses that cost 0 LP
7.7%
36.0% in Iron IV
Up and down
476promotions439demotions
in 5,423 games
Dodges
93
17.2 per 1,000 games · −6.0 LP each
| Division | Loss | 0 | Win | Losses at 0 LP0 LP | ||
|---|---|---|---|---|---|---|
| −21.0 | 0.0 | 0.0% | ||||
| −21.0 | +19.5 | 0.0% | ||||
| −18.0 | +20.9 | 8.5% | ||||
| −19.9 | +26.6 | 0.0% | ||||
| −18.4 | +19.5 | 8.6% | ||||
| −19.4 | +20.7 | 5.6% | ||||
| −16.1 | +20.0 | 10.9% | ||||
| −19.2 | +22.9 | 3.5% | ||||
| −18.9 | +22.2 | 3.9% | ||||
| −19.5 | +21.4 | 4.4% | ||||
| −15.3 | +21.2 | 14.5% | ||||
| −19.1 | +20.5 | 6.0% | ||||
| −19.3 | +22.0 | 5.9% | ||||
| −19.1 | +21.3 | 5.0% | ||||
| −16.4 | +21.3 | 11.7% | ||||
| −18.8 | +20.9 | 2.0% | ||||
| −19.7 | +21.8 | 3.1% | ||||
| −18.5 | +21.7 | 5.2% | ||||
| −16.7 | +22.0 | 10.5% | ||||
| −18.0 | +22.1 | 5.6% | ||||
| −17.7 | +21.0 | 9.2% | ||||
| −18.5 | +21.1 | 3.2% | ||||
| −14.3 | +21.1 | 16.7% | ||||
| −18.1 | +22.3 | 1.5% | ||||
| −17.9 | +21.6 | 7.1% | ||||
| −17.8 | +21.4 | 4.9% | ||||
| −13.0 | +20.8 | 28.3% | ||||
| −19.8 | +20.3 | 2.6% | ||||
| −20.3 | +21.8 | 0.0% | ||||
| −19.7 | +20.7 | 4.3% | ||||
| −12.5 | +20.1 | 36.0% | ||||
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +21.5 | −18.0 | +1.96 | 7.3% | 3,122 |
| Thursday 15 Oct (so far) | +21.2 | −17.7 | +1.87 | 8.2% | 2,301 |
| Tier | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| 286 | −5.0 | 0 | ||||
| 846 | −6.2 | 0 | ||||
| 1,064 | −5.7 | 0 | ||||
| 1,171 | −5.6 | 0 | ||||
| 1,009 | −6.7 | 0 | ||||
| 655 | −5.5 | 0 | ||||
| 232 | −5.0 | 0 |
A promotion or a demotion is one move across a division line. Master and above move at Riot's nightly update, so those counts come later.Cutoffs
OCE Solo, patch 26.20 (14–15 Oct 2026): a win paid +21.4 LP on average and a loss cost −17.8. The medians were +20 and −20.
Riot holds some losses at 0 LP: at the bottom of a tier (division IV at 0 LP) and just after a promotion.
Riot sets how much LP a game gives or takes, and explains it on its support site.
Inside a tier (divisions III to I), 95.6% of losses at 0 LP drop you a division, to about 90 LP. In division IV, 58 to 65% are held (Solo, 26–28 Sep 2026).
Yes. The average Solo game adds +1.93 LP, so the ladder gains LP every day.