Losses that cost 0 LP
6.7%
10.7% in Diamond IV

+21.3a win−18.1a loss
Net +1.55 a gameMedians +19 / −21Averages. Your own LP depends on Riot's matchmaking.
Diamond on OCE Solo, patch 26.20 (14–16 Oct 2026): a win paid +21.3 LP on average, a loss cost −18.1.
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Losses that cost 0 LP
6.7%
10.7% in Diamond IV
Up and down
409promotions402demotions
in 5,283 games
Dodges
67
12.7 per 1,000 games · −5.3 LP each
Wins of 35+ LP
7.0%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +20.4 | −17.7 | +0.10 | 9.1% | 166 |
| Thursday 15 Oct | +21.4 | −18.2 | +1.60 | 6.6% | 5,117 |
| Division | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| Diamond I620 games | 620 | −4.6 | 0 | |||
| Diamond II1,045 games | 1,045 | −4.6 | 0 | |||
| Diamond III1,326 games | 1,326 | −5.0 | 0 | |||
| Diamond IV2,292 games | 2,292 | −6.0 | 0 |
Diamond on OCE Solo, patch 26.20 (14–16 Oct 2026): a win paid +21.3 LP on average and a loss cost −18.1. The medians were +19 and −21.
On OCE averages, about 105 games at a 50% win rate in Diamond II, 33 at 55%. Your own LP depends on Riot's matchmaking.
Diamond IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 10.7% of Diamond IV losses cost 0 LP, against 2.9% in Diamond II.