Losses that cost 0 LP
11.1%
7.9% across OCE

+20.6a win−16.2a lossLow sample
Net +1.88 a gameMedians +19 / −20Averages. Your own LP depends on Riot's matchmaking.
Diamond IV on OCE Solo, patch 26.20 (14–15 Oct): a win paid +20.6 LP on average, a loss cost −16.2.
Low sample. 921 results, fewer than 1,000. Read these numbers as rough.
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Losses that cost 0 LP
11.1%
7.9% across OCE
Up and down
62promotions38demotions
in 988 games
Dodges
12
12.2 per 1,000 games · −4.9 LP each
Wins of 35+ LP
5.1%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +19.1 | −16.0 | −0.53 | 12.1% | 60 |
| Thursday 15 Oct (so far) | +20.7 | −16.3 | +2.05 | 11.0% | 928 |
Diamond IV on OCE Solo, patch 26.20 (14–15 Oct 2026): a win paid +20.6 LP on average and a loss cost −16.2. The medians were +19 and −20.
From 0 LP, about 45 games at a 50% win rate, 34 at 52% and 25 at 55%, on OCE averages. Your own LP depends on Riot's matchmaking.
Diamond IV is the bottom of Diamond: at 0 LP, 58 to 65% of losses are held (Solo, 26–28 Sep 2026).