Losses that cost 0 LP
3.6%
12.4% in Emerald IV

+21.7a win−19.4a lossLow sample
Net +1.91 a gameMedians +19 / −21Averages. Your own LP depends on Riot's matchmaking.
Emerald I on OCE Solo, patch 26.20 (14–15 Oct): a win paid +21.7 LP on average, a loss cost −19.4.
Low sample. 974 results, fewer than 1,000. Read these numbers as rough.
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Losses that cost 0 LP
3.6%
12.4% in Emerald IV
Up and down
61promotions112demotions
in 975 games
Dodges
14
14.4 per 1,000 games · −6.1 LP each
Wins of 35+ LP
8.3%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +23.3 | −19.9 | +0.38 | 2.9% | 62 |
| Thursday 15 Oct (so far) | +21.6 | −19.3 | +2.02 | 3.7% | 913 |
Emerald I on OCE Solo, patch 26.20 (14–15 Oct 2026): a win paid +21.7 LP on average and a loss cost −19.4. The medians were +19 and −21.
From 0 LP, about 87 games at a 50% win rate, 51 at 52% and 31 at 55%, on OCE averages. Your own LP depends on Riot's matchmaking.
Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).