LP per win and loss in Emerald I EUNE · Solo

+21.6a win−19.5a loss

Net +1.12 a gameMedians +19 / −21Averages. Your own LP depends on Riot's matchmaking.

Emerald I on EUNE Solo, patch 26.20 (14–15 Oct): a win paid +21.6 LP on average, a loss cost −19.5.

How we measure

Games to climb out of Emerald I

  • From 0 LP to Diamond IV
At 50% wins95games
At 52% wins53games
At 55% wins32games

Emerald I in Emerald

All 31 divisions

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Average LP per win and per loss in the Emerald divisions
DivisionLoss0WinLosses at 0 LP0 LP
EmeraldIYou?−19.5+21.64.0%
II−19.3+21.26.3%
III−19.5+21.14.6%
IV−16.2+20.613.4%

Losses that cost 0 LP

4.0%

13.4% in Emerald IV

Up and down

151promotions259demotions

in 2,137 games

Dodges

18

8.4 per 1,000 games · −4.8 LP each

Wins of 35+ LP

7.5%

mostly autofilled wins, 26–28 Sep 2026

How LP moves

One game, then the patch day by day

How far one Emerald I game moves LP

Typical win +19, typical loss −21.4.0% of losses cost 0 LP.7.5% of wins paid 35 LP or more.Hover, tap or drag the chart, or use the arrow keys, to read each LP change.
WinLossLoss that cost 0 LP

LP over the patch

Win +21.5 to +21.6, loss −19.6 to −19.3 a day.Low sample
LP over the patch, Solo, by UTC day
DayWinLossNet0 LPGames
Wednesday 14 Oct+21.6−19.3+1.054.3%536
Thursday 15 Oct (so far)+21.5−19.6+1.153.9%1,601

Questions

How much LP per win in Emerald I?

Emerald I on EUNE Solo, patch 26.20 (14–15 Oct 2026): a win paid +21.6 LP on average and a loss cost −19.5. The medians were +19 and −21.

How many games does it take to get out of Emerald I?

From 0 LP, about 95 games at a 50% win rate, 53 at 52% and 32 at 55%, on EUNE averages. Your own LP depends on Riot's matchmaking.

What happens if I lose at 0 LP in Emerald I?

Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).