LP per win and loss in Emerald I JP · Solo

+21.9a win−18.6a lossLow sample

Net +1.47 a gameMedians +19 / −21Averages. Your own LP depends on Riot's matchmaking.

Emerald I on JP Solo, patch 26.20 (14–15 Oct): a win paid +21.9 LP on average, a loss cost −18.6.

How we measure

Low sample. 703 results, fewer than 1,000. Read these numbers as rough.

Games to climb out of Emerald I

  • From 0 LP to Diamond IV
At 50% wins61games
At 52% wins41games
At 55% wins27games

Emerald I in Emerald

All 31 divisions

Where are you? Sign in with Riot to see your division here.

Average LP per win and per loss in the Emerald divisions
DivisionLoss0WinLosses at 0 LP0 LP
EmeraldIYou?−18.6+21.97.1%
II−19.5+22.13.4%
III−19.6+22.03.0%
IV−17.0+21.310.3%

Losses that cost 0 LP

7.1%

10.3% in Emerald IV

Up and down

52promotions87demotions

in 726 games

Dodges

11

15.2 per 1,000 games · −5.9 LP each

Wins of 35+ LP

8.0%

mostly autofilled wins, 26–28 Sep 2026

How LP moves

One game, then the patch day by day

How far one Emerald I game moves LP

Typical win +19, typical loss −21.7.1% of losses cost 0 LP.8.0% of wins paid 35 LP or more.Hover, tap or drag the chart, or use the arrow keys, to read each LP change.
WinLossLoss that cost 0 LP

LP over the patch

Win +21.8 to +22.2, loss −18.7 to −18.1 a day.Low sample
LP over the patch, Solo, by UTC day
DayWinLossNet0 LPGames
Wednesday 14 Oct+22.2−18.1+5.5110.3%70
Thursday 15 Oct (so far)+21.8−18.7+1.026.8%656

Questions

How much LP per win in Emerald I?

Emerald I on JP Solo, patch 26.20 (14–15 Oct 2026): a win paid +21.9 LP on average and a loss cost −18.6. The medians were +19 and −21.

How many games does it take to get out of Emerald I?

From 0 LP, about 61 games at a 50% win rate, 41 at 52% and 27 at 55%, on JP averages. Your own LP depends on Riot's matchmaking.

What happens if I lose at 0 LP in Emerald I?

Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).