Losses that cost 0 LP
7.1%
10.3% in Emerald IV

+21.9a win−18.6a lossLow sample
Net +1.47 a gameMedians +19 / −21Averages. Your own LP depends on Riot's matchmaking.
Emerald I on JP Solo, patch 26.20 (14–15 Oct): a win paid +21.9 LP on average, a loss cost −18.6.
Low sample. 703 results, fewer than 1,000. Read these numbers as rough.
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Losses that cost 0 LP
7.1%
10.3% in Emerald IV
Up and down
52promotions87demotions
in 726 games
Dodges
11
15.2 per 1,000 games · −5.9 LP each
Wins of 35+ LP
8.0%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +22.2 | −18.1 | +5.51 | 10.3% | 70 |
| Thursday 15 Oct (so far) | +21.8 | −18.7 | +1.02 | 6.8% | 656 |
Emerald I on JP Solo, patch 26.20 (14–15 Oct 2026): a win paid +21.9 LP on average and a loss cost −18.6. The medians were +19 and −21.
From 0 LP, about 61 games at a 50% win rate, 41 at 52% and 27 at 55%, on JP averages. Your own LP depends on Riot's matchmaking.
Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).