Losses that cost 0 LP
7.0%
10.8% in Emerald IV

+21.9a win−18.5a loss
Net +1.94 a gameMedians +19 / −21Averages. Your own LP depends on Riot's matchmaking.
Emerald on JP Solo, patch 26.20 (14–15 Oct 2026): a win paid +21.9 LP on average, a loss cost −18.5.
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Losses that cost 0 LP
7.0%
10.8% in Emerald IV
Up and down
298promotions255demotions
in 2,797 games
Dodges
27
9.7 per 1,000 games · −5.1 LP each
Wins of 35+ LP
9.2%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +22.0 | −18.8 | +2.16 | 6.7% | 486 |
| Thursday 15 Oct (so far) | +21.8 | −18.4 | +1.90 | 7.0% | 2,311 |
| Division | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| Emerald I399 games | 399 | −5.0 | 0 | |||
| Emerald II628 games | 628 | −5.0 | 0 | |||
| Emerald III776 games | 776 | −6.0 | 0 | |||
| Emerald IV994 games | 994 | −4.3 | 0 |
Emerald on JP Solo, patch 26.20 (14–15 Oct 2026): a win paid +21.9 LP on average and a loss cost −18.5. The medians were +19 and −21.
On JP averages, about 62 games at a 50% win rate in Emerald II, 27 at 55%. Your own LP depends on Riot's matchmaking.
Emerald IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 10.8% of Emerald IV losses cost 0 LP, against 4.4% in Emerald II.