Losses that cost 0 LP
7.1%
10.6% in Emerald IV

+20.9a win−19.2a loss
Net +1.05 a gameMedians +19 / −21Averages. Your own LP depends on Riot's matchmaking.
Emerald on VN Solo, patch 26.20 (14–16 Oct 2026): a win paid +20.9 LP on average, a loss cost −19.2.
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Losses that cost 0 LP
7.1%
10.6% in Emerald IV
Up and down
13 kpromotions13 kdemotions
in 148 k games
Dodges
1,377
9.3 per 1,000 games · −5.4 LP each
Wins of 35+ LP
9.2%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +21.1 | −20.0 | +0.96 | 4.1% | 762 |
| Thursday 15 Oct | +20.9 | −19.3 | +1.03 | 6.9% | 90,586 |
| Friday 16 Oct (so far) | +20.8 | −19.1 | +1.07 | 7.5% | 57,098 |
| Division | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| Emerald I22,484 games | 22,484 | −5.3 | 0 | |||
| Emerald II33,154 games | 33,154 | −5.3 | 0 | |||
| Emerald III39,719 games | 39,719 | −5.6 | 0 | |||
| Emerald IV53,089 games | 53,089 | −5.4 | 0 |
Emerald on VN Solo, patch 26.20 (14–16 Oct 2026): a win paid +20.9 LP on average and a loss cost −19.2. The medians were +19 and −21.
On VN averages, about 286 games at a 50% win rate in Emerald II, 42 at 55%. Your own LP depends on Riot's matchmaking.
Emerald IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 10.6% of Emerald IV losses cost 0 LP, against 5.0% in Emerald II.