Losses that cost 0 LP
6.7%
11.7% in Emerald IV

+20.6a win−18.3a loss
Net +1.34 a gameMedians +20 / −20Averages. Your own LP depends on Riot's matchmaking.
Emerald on NA Solo, patch 26.20 (14–17 Oct 2026): a win paid +20.6 LP on average, a loss cost −18.3.
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Losses that cost 0 LP
6.7%
11.7% in Emerald IV
Up and down
26 kpromotions24 kdemotions
in 306 k games
Dodges
3,286
10.7 per 1,000 games · −5.5 LP each
Wins of 35+ LP
2.8%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +20.7 | −18.3 | +1.25 | 6.8% | 13,061 |
| Thursday 15 Oct | +20.6 | −18.2 | +1.37 | 7.2% | 101,094 |
| Friday 16 Oct | +20.6 | −18.4 | +1.30 | 6.4% | 106,404 |
| Saturday 17 Oct (so far) | +20.7 | −18.4 | +1.37 | 6.4% | 85,858 |
| Division | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| Emerald I46,063 games | 46,063 | −5.3 | 0 | |||
| Emerald II66,682 games | 66,682 | −5.5 | 0 | |||
| Emerald III80,423 games | 80,423 | −5.5 | 0 | |||
| Emerald IV113,249 games | 113,249 | −5.5 | 0 |
Emerald on NA Solo, patch 26.20 (14–17 Oct 2026): a win paid +20.6 LP on average and a loss cost −18.3. The medians were +20 and −20.
On NA averages, about 133 games at a 50% win rate in Emerald II, 36 at 55%. Your own LP depends on Riot's matchmaking.
Emerald IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 11.7% of Emerald IV losses cost 0 LP, against 4.0% in Emerald II.