What a win and a loss are worth NA · Solo

+21.6a win−18.1a loss

Net +1.89 a gameMedians +20 / −20

In patch 26.20 (14–17 Oct 2026), an NA Solo win paid +21.6 LP on average and a loss cost −18.1.

How we measure

A game at each tier

Division II of each tier, or the one picked.

Losses that cost 0 LP

7.5%

27.3% in Iron IV

Up and down

138 kpromotions116 kdemotions

in 1.58 M games

Dodges

19,586

12.4 per 1,000 games · −5.9 LP each

Decays

79

−59.4 LP each

Every division

31 divisions · net LP a game

Net LP a game, by division

Average LP per win and per loss, and the share of losses that cost 0 LP, for each Solo division, Challenger at the top. Solo, patch 26.20. Up and down arrows move the selection.
DivisionLoss0WinLosses at 0 LP0 LP
−30.6+32.41.6%
−30.5+32.62.4%
−28.5+32.34.3%
Diamond−19.3+21.72.9%
−19.3+21.53.2%
−19.5+21.03.5%
−16.4+20.711.8%
Emerald−19.2+21.13.6%
−19.3+20.84.2%
−19.3+20.74.1%
−16.5+20.311.9%
Platinum−18.9+21.04.4%
−18.6+21.34.4%
−18.6+21.14.7%
−16.1+20.712.2%
Gold−18.2+21.45.1%
−18.1+21.45.4%
−18.0+21.45.6%
−15.6+21.012.8%
Silver−17.7+21.65.9%
−17.8+21.55.8%
−17.8+21.55.8%
−15.5+21.013.2%
Bronze−17.5+21.66.3%
−17.7+21.46.7%
−17.6+21.37.0%
−15.3+20.814.7%
Iron−18.4+20.38.1%
−18.6+20.17.8%
−18.5+20.47.8%
−13.8+20.627.3%

How LP moves

One game, then the patch day by day

How far one game moves LP

Typical win +20, typical loss −20.7.5% of losses cost 0 LP.2.4% of wins paid 35 LP or more.Hover, tap or drag the chart, or use the arrow keys, to read each LP change.
WinLossLoss that cost 0 LP

LP over the patch

Win +21.5 to +21.6, loss −18.2 to −17.9 a day.
LP over the patch, Solo, by UTC day
DayWinLossNet0 LPGames
Wednesday 14 Oct+21.6−18.2+1.847.3%90,120
Thursday 15 Oct+21.6−18.0+1.907.5%705,519
Friday 16 Oct+21.5−18.1+1.887.4%733,194
Saturday 17 Oct (so far)+21.6−17.9+1.967.7%53,228

Promotions, demotions, dodges and decays

7 tiers
Promotions, demotions, dodges and decays by tier, Solo
TierGamesPromotionsDemotionsDodges per 1,000 gamesLP a dodgeDecays
Diamond105,539 games105,5399,1748,3209.9−5.60
Emerald228,055 games228,05519,30617,88610.8−5.50
Platinum307,165 games307,16527,54723,58611.9−5.50
Gold339,064 games339,06431,57625,94512.8−5.50
Silver277,970 games277,97026,15520,79413.7−5.60
Bronze197,545 games197,54518,85414,65315.0−5.70
Iron62,479 games62,4795,4944,64415.4−6.10

A promotion or a demotion is one move across a division line. Master and above move at Riot's nightly update, so those counts come later.Cutoffs

Questions

How much LP do you get for a win in ranked?

NA Solo, patch 26.20 (14–17 Oct 2026): a win paid +21.6 LP on average and a loss cost −18.1. The medians were +20 and −20.

Why did a loss cost me 0 LP?

Riot holds some losses at 0 LP: at the bottom of a tier (division IV at 0 LP) and just after a promotion.

Why do I lose more LP than I gain?

Riot sets how much LP a game gives or takes, and explains it on its support site.

What happens if I lose at 0 LP?

Inside a tier (divisions III to I), 95.6% of losses at 0 LP drop you a division, to about 90 LP. In division IV, 58 to 65% are held (Solo, 26–28 Sep 2026).

Is there LP inflation?

Yes. The average Solo game adds +1.89 LP, so the ladder gains LP every day. Dodges and decays take back about 0.08 LP a game.