Losses that cost 0 LP
1.6%
7.4% across NA

+32.4a win−30.6a loss
Net +0.30 a gameMedians +29 / −31Averages. Your own LP depends on Riot's matchmaking.
Challenger on NA Solo, patch 26.20 (14–17 Oct 2026): a win paid +32.4 LP on average, a loss cost −30.6.
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| Division | Loss | 0 | Win | Losses at 0 LP0 LP | ||
|---|---|---|---|---|---|---|
| −30.6 | +32.4 | 1.6% | ||||
| −30.5 | +32.6 | 2.4% | ||||
| −28.5 | +32.3 | 4.3% | ||||
Losses that cost 0 LP
1.6%
7.4% across NA
Games
1,888
this patch
Wins of 35+ LP
11.1%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +32.4 | −29.9 | +2.32 | 4.4% | 141 |
| Thursday 15 Oct | +32.5 | −30.5 | +0.17 | 1.8% | 754 |
| Friday 16 Oct | +32.4 | −30.8 | +0.52 | 1.1% | 872 |
| Saturday 17 Oct (so far) | +32.1 | −31.1 | −2.93 | 0.0% | 121 |
Challenger on NA Solo, patch 26.20 (14–17 Oct 2026): a win paid +32.4 LP on average and a loss cost −30.6. The medians were +29 and −31.
A win (+32.4) still pays more than a loss costs (−30.6) in Challenger.
Riot redraws it every night. The cutoffs page has tonight's estimate.