Losses that cost 0 LP
4.4%
5.2% across JP

+20.2a win−20.4a lossLow sample
Net +0.05 a gameMedians +19 / −21Averages. Your own LP depends on Riot's matchmaking.
Challenger on JP Solo, patch 26.20 (14–16 Oct 2026): a win paid +20.2 LP on average, a loss cost −20.4.
Low sample. 139 results, fewer than 1,000. Read these numbers as rough.
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| Division | Loss | 0 | Win | Losses at 0 LP0 LP | ||
|---|---|---|---|---|---|---|
| −20.4 | +20.2 | 4.3% | ||||
| −20.0 | +21.7 | 3.4% | ||||
| −18.8 | +22.1 | 3.9% | ||||
Losses that cost 0 LP
4.4%
5.2% across JP
Games
139
this patch
Wins of 35+ LP
7.1%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +17.0 | −21.0 | −8.33 | 0.0% | 3 |
| Thursday 15 Oct | +20.3 | −19.7 | +0.53 | 7.0% | 87 |
| Friday 16 Oct (so far) | +20.2 | −21.7 | −0.29 | 0.0% | 49 |
Challenger on JP Solo, patch 26.20 (14–16 Oct 2026): a win paid +20.2 LP on average and a loss cost −20.4. The medians were +19 and −21.
A win (+20.2) still pays more than a loss costs (−20.4) in Challenger.
Riot redraws it every night. The cutoffs page has tonight's estimate.