Losses that cost 0 LP
13.8%
9.7% across BR

+29.8a win−28.4a lossLow sample
Net +2.11 a gameMedians +27 / −33Averages. Your own LP depends on Riot's matchmaking.
Challenger on BR Solo, patch 26.20 (14–15 Oct 2026): a win paid +29.8 LP on average, a loss cost −28.4.
Low sample. 61 results, fewer than 1,000. Read these numbers as rough.
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| Division | Loss | 0 | Win | Losses at 0 LP0 LP | ||
|---|---|---|---|---|---|---|
| −28.4 | +29.8 | 13.8% | ||||
| −30.8 | +30.8 | 5.1% | ||||
| −28.4 | +31.4 | 5.6% | ||||
Losses that cost 0 LP
13.8%
9.7% across BR
Games
155
this patch
Wins of 35+ LP
9.4%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +30.1 | −27.2 | +0.84 | 17.4% | 82 |
| Thursday 15 Oct (so far) | +28.9 | −33.0 | +5.69 | 0.0% | 73 |
Challenger on BR Solo, patch 26.20 (14–15 Oct 2026): a win paid +29.8 LP on average and a loss cost −28.4. The medians were +27 and −33.
A win (+29.8) still pays more than a loss costs (−28.4) in Challenger.
Riot redraws it every night. The cutoffs page has tonight's estimate.