Losses that cost 0 LP
0.0%
10.7% across LAN

+34.8a win−30.9a lossLow sample
Net −2.71 a gameMedians +30 / −31Averages. Your own LP depends on Riot's matchmaking.
Challenger on LAN Solo, patch 26.20 (14 Oct 2026): a win paid +34.8 LP on average, a loss cost −30.9.
Low sample. 14 results, fewer than 1,000. Read these numbers as rough.
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| Division | Loss | 0 | Win | Losses at 0 LP0 LP | ||
|---|---|---|---|---|---|---|
| −30.9 | +34.8 | 0.0% | ||||
| −27.8 | +31.9 | 11.1% | ||||
| −25.3 | +31.7 | 11.5% | ||||
Losses that cost 0 LP
0.0%
10.7% across LAN
Games
14
this patch
Wins of 35+ LP
16.7%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +34.8 | −30.9 | −2.71 | 0.0% | 14 |
Challenger on LAN Solo, patch 26.20 (14 Oct 2026): a win paid +34.8 LP on average and a loss cost −30.9. The medians were +30 and −31.
The average loss (−30.9) outweighs the average win (+34.8) in Challenger. Riot sets the amounts and explains them on its support site.
Riot redraws it every night. The cutoffs page has tonight's estimate.