Losses that cost 0 LP
4.6%
9.9% across LAN

+32.3a win−29.4a loss
Net +1.72 a gameMedians +29 / −31Averages. Your own LP depends on Riot's matchmaking.
Grandmaster on LAN Solo, patch 26.20 (14–16 Oct 2026): a win paid +32.3 LP on average, a loss cost −29.4.
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| Division | Loss | 0 | Win | Losses at 0 LP0 LP | ||
|---|---|---|---|---|---|---|
| −29.3 | +33.2 | 4.3% | ||||
| −29.4 | +32.3 | 4.5% | ||||
| −27.4 | +32.4 | 7.0% | ||||
Losses that cost 0 LP
4.6%
9.9% across LAN
Games
2,377
this patch
Wins of 35+ LP
9.9%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +32.6 | −28.2 | +4.15 | 9.0% | 151 |
| Thursday 15 Oct | +32.2 | −30.1 | +1.11 | 2.3% | 1,388 |
| Friday 16 Oct (so far) | +32.5 | −28.4 | +2.30 | 7.5% | 838 |
Grandmaster on LAN Solo, patch 26.20 (14–16 Oct 2026): a win paid +32.3 LP on average and a loss cost −29.4. The medians were +29 and −31.
A win (+32.3) still pays more than a loss costs (−29.4) in Grandmaster.
Riot redraws it every night. The cutoffs page has tonight's estimate.