Losses that cost 0 LP
0.0%
2.5% across ME

0.0a win−22.0a lossLow sample
Net −22.00 a gameAverages. Your own LP depends on Riot's matchmaking.
Grandmaster on ME Solo, patch 26.20 (14–15 Oct 2026): a win paid 0.0 LP on average, a loss cost −22.0.
Low sample. 1 results, fewer than 1,000. Read these numbers as rough.
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| Division | Loss | 0 | Win | Losses at 0 LP0 LP | ||
|---|---|---|---|---|---|---|
| −21.0 | +28.0 | 0.0% | ||||
| −22.0 | 0.0 | 0.0% | ||||
| −20.7 | +20.0 | 0.0% | ||||
Losses that cost 0 LP
0.0%
2.5% across ME
Games
1
this patch
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | 0.0 | −22.0 | −22.00 | 0.0% | 1 |
Grandmaster on ME Solo, patch 26.20 (14–15 Oct 2026): a win paid 0.0 LP on average and a loss cost −22.0.
The average loss (−22.0) outweighs the average win (0.0) in Grandmaster. Riot sets the amounts and explains them on its support site.
Riot redraws it every night. The cutoffs page has tonight's estimate.