Losses that cost 0 LP
0.0%
0.0% across RU

+19.0a win−20.0a lossLow sample
Net +6.00 a gameMedians +19 / −20Averages. Your own LP depends on Riot's matchmaking.
Grandmaster on RU Solo, patch 26.20 (14 Oct 2026): a win paid +19.0 LP on average, a loss cost −20.0.
Low sample. 3 results, fewer than 1,000. Read these numbers as rough.
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| Division | Loss | 0 | Win | Losses at 0 LP0 LP | ||
|---|---|---|---|---|---|---|
| −22.0 | +19.0 | 0.0% | ||||
| −20.0 | +19.0 | 0.0% | ||||
| −20.6 | +28.3 | 0.0% | ||||
Losses that cost 0 LP
0.0%
0.0% across RU
Games
2
this patch
Wins of 35+ LP
0.00%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +19.0 | −20.0 | +6.00 | 0.0% | 2 |
Grandmaster on RU Solo, patch 26.20 (14 Oct 2026): a win paid +19.0 LP on average and a loss cost −20.0. The medians were +19 and −20.
A win (+19.0) still pays more than a loss costs (−20.0) in Grandmaster.
Riot redraws it every night. The cutoffs page has tonight's estimate.