Losses that cost 0 LP
0.0%
0.0% across RU

+19.0a win−22.0a lossLow sample
Net −1.50 a gameMedians +19 / −22Averages. Your own LP depends on Riot's matchmaking.
Challenger on RU Solo, patch 26.20 (14 Oct 2026): a win paid +19.0 LP on average, a loss cost −22.0.
Low sample. 2 results, fewer than 1,000. Read these numbers as rough.
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| Division | Loss | 0 | Win | Losses at 0 LP0 LP | ||
|---|---|---|---|---|---|---|
| −22.0 | +19.0 | 0.0% | ||||
| −20.0 | +19.0 | 0.0% | ||||
| −20.6 | +28.3 | 0.0% | ||||
Losses that cost 0 LP
0.0%
0.0% across RU
Games
0
this patch
Wins of 35+ LP
0.00%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +19.0 | −22.0 | −1.50 | 0.0% | 0 |
Challenger on RU Solo, patch 26.20 (14 Oct 2026): a win paid +19.0 LP on average and a loss cost −22.0. The medians were +19 and −22.
The average loss (−22.0) outweighs the average win (+19.0) in Challenger. Riot sets the amounts and explains them on its support site.
Riot redraws it every night. The cutoffs page has tonight's estimate.