Losses that cost 0 LP
1.8%
8.9% across EUNE

+29.7a win−34.0a lossLow sample
Net −1.69 a gameMedians +25 / −35Averages. Your own LP depends on Riot's matchmaking.
Challenger on EUNE Solo, patch 26.20 (14–16 Oct 2026): a win paid +29.7 LP on average, a loss cost −34.0.
Low sample. 456 results, fewer than 1,000. Read these numbers as rough.
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| Division | Loss | 0 | Win | Losses at 0 LP0 LP | ||
|---|---|---|---|---|---|---|
| −34.0 | +29.7 | 1.8% | ||||
| −32.5 | +30.1 | 2.7% | ||||
| −28.3 | +31.9 | 6.3% | ||||
Losses that cost 0 LP
1.8%
8.9% across EUNE
Games
460
this patch
Wins of 35+ LP
16.0%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +30.0 | −35.0 | +4.00 | 0.0% | 14 |
| Thursday 15 Oct | +29.2 | −33.9 | −2.50 | 1.6% | 246 |
| Friday 16 Oct (so far) | +30.4 | −34.0 | −0.97 | 2.1% | 200 |
Challenger on EUNE Solo, patch 26.20 (14–16 Oct 2026): a win paid +29.7 LP on average and a loss cost −34.0. The medians were +25 and −35.
The average loss (−34.0) outweighs the average win (+29.7) in Challenger. Riot sets the amounts and explains them on its support site.
Riot redraws it every night. The cutoffs page has tonight's estimate.