
LP per win and loss in Challenger
Challenger on EUW Solo, patch 26.20 (7–12 Oct 2026): a win paid +31.5 LP on average, a loss cost −32.2.
LP per win+31.5Median +28
LP per loss−32.2Median −33
Net LP per game+0.04Wins outweigh losses
Losses that cost 0 LP1.9%All ranks: 7.4%
Games3,650
Wins of 35+ LP15.4%
Master and above
All 31 divisions| Division | Loss | 0 | Win | Losses at 0 LP0 LP | ||
|---|---|---|---|---|---|---|
| −32.2 | +31.5 | 1.9% | ||||
| −31.5 | +32.0 | 1.9% | ||||
| −28.5 | +32.1 | 5.0% | ||||
How far one Challenger game moves LP
Typical win +28, typical loss −33.1.9% of losses cost 0 LP.15.4% of wins paid 35 LP or more.Hover, tap or drag the chart, or use the arrow keys, to read each LP change.
WinLossLoss that cost 0 LP
LP over the patch
Win +31.1 to +31.8, loss −32.8 to −31.4 a day.Low sample
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 7 Oct | +31.6 | −32.3 | −0.78 | 1.3% | 750 |
| Thursday 8 Oct | +31.8 | −31.6 | +0.63 | 3.1% | 659 |
| Friday 9 Oct | +31.7 | −32.3 | −0.21 | 1.9% | 754 |
| Saturday 10 Oct | +31.3 | −32.2 | +0.30 | 2.1% | 688 |
| Sunday 11 Oct | +31.2 | −32.8 | +0.23 | 1.2% | 723 |
| Monday 12 Oct (so far) | +31.1 | −31.4 | +1.05 | 2.7% | 76 |
Questions
How much LP per win in Challenger?
Challenger on EUW Solo, patch 26.20 (7–12 Oct 2026): a win paid +31.5 LP on average and a loss cost −32.2. The medians were +28 and −33.
Why does Challenger gain LP overall?
A win (+31.5) still pays more than a loss costs (−32.2) in Challenger.
Where is the Challenger line?
Riot redraws it every night. The cutoffs page has tonight's estimate.