LP per win and loss in Challenger

Challenger on EUW Solo, patch 26.20 (7–12 Oct 2026): a win paid +31.5 LP on average, a loss cost −32.2.

How we measure

LP per win+31.5Median +28
LP per loss−32.2Median −33
Net LP per game+0.04Wins outweigh losses
Losses that cost 0 LP1.9%All ranks: 7.4%
Games3,650
Wins of 35+ LP15.4%

Master and above

All 31 divisions
Average LP per win and per loss, Challenger
DivisionLoss0WinLosses at 0 LP0 LP
Challenger−32.2+31.51.9%
Grandmaster−31.5+32.01.9%
Master−28.5+32.15.0%

How far one Challenger game moves LP

Typical win +28, typical loss −33.1.9% of losses cost 0 LP.15.4% of wins paid 35 LP or more.Hover, tap or drag the chart, or use the arrow keys, to read each LP change.
WinLossLoss that cost 0 LP

LP over the patch

Win +31.1 to +31.8, loss −32.8 to −31.4 a day.Low sample
LP over the patch, Solo, by UTC day
DayWinLossNet0 LPGames
Wednesday 7 Oct+31.6−32.3−0.781.3%750
Thursday 8 Oct+31.8−31.6+0.633.1%659
Friday 9 Oct+31.7−32.3−0.211.9%754
Saturday 10 Oct+31.3−32.2+0.302.1%688
Sunday 11 Oct+31.2−32.8+0.231.2%723
Monday 12 Oct (so far)+31.1−31.4+1.052.7%76

Questions

How much LP per win in Challenger?

Challenger on EUW Solo, patch 26.20 (7–12 Oct 2026): a win paid +31.5 LP on average and a loss cost −32.2. The medians were +28 and −33.

Why does Challenger gain LP overall?

A win (+31.5) still pays more than a loss costs (−32.2) in Challenger.

Where is the Challenger line?

Riot redraws it every night. The cutoffs page has tonight's estimate.