Losses that cost 0 LP
0.7%
6.5% across KR

+21.1a win−20.9a lossLow sample
Net +0.19 a gameMedians +19 / −21Averages. Your own LP depends on Riot's matchmaking.
Challenger on KR Solo, patch 26.20 (14–15 Oct 2026): a win paid +21.1 LP on average, a loss cost −20.9.
Low sample. 596 results, fewer than 1,000. Read these numbers as rough.
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| Division | Loss | 0 | Win | Losses at 0 LP0 LP | ||
|---|---|---|---|---|---|---|
| −20.9 | +21.1 | 0.7% | ||||
| −20.6 | +21.7 | 1.4% | ||||
| −19.2 | +21.9 | 3.7% | ||||
Losses that cost 0 LP
0.7%
6.5% across KR
Games
596
this patch
Wins of 35+ LP
9.3%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +22.0 | −21.0 | −5.16 | 0.0% | 19 |
| Thursday 15 Oct (so far) | +21.0 | −20.9 | +0.37 | 0.7% | 577 |
Challenger on KR Solo, patch 26.20 (14–15 Oct 2026): a win paid +21.1 LP on average and a loss cost −20.9. The medians were +19 and −21.
A win (+21.1) still pays more than a loss costs (−20.9) in Challenger.
Riot redraws it every night. The cutoffs page has tonight's estimate.