Losses that cost 0 LP
0.0%
6.8% across KR

+21.5a win−21.1a lossLow sample
Net +0.03 a gameMedians +19 / −21Averages. Your own LP depends on Riot's matchmaking.
Grandmaster on KR Solo, patch 26.20 (14–15 Oct 2026): a win paid +21.5 LP on average, a loss cost −21.1.
Low sample. 121 results, fewer than 1,000. Read these numbers as rough.
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| Division | Loss | 0 | Win | Losses at 0 LP0 LP | ||
|---|---|---|---|---|---|---|
| −20.8 | +21.0 | 0.0% | ||||
| −21.1 | +21.5 | 0.0% | ||||
| −19.4 | +22.3 | 3.8% | ||||
Losses that cost 0 LP
0.0%
6.8% across KR
Games
124
this patch
Wins of 35+ LP
11.7%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +20.9 | −21.1 | −1.25 | 0.0% | 92 |
| Thursday 15 Oct (so far) | +23.0 | −21.0 | +3.93 | 0.0% | 32 |
Grandmaster on KR Solo, patch 26.20 (14–15 Oct 2026): a win paid +21.5 LP on average and a loss cost −21.1. The medians were +19 and −21.
A win (+21.5) still pays more than a loss costs (−21.1) in Grandmaster.
Riot redraws it every night. The cutoffs page has tonight's estimate.