Losses that cost 0 LP
0.0%
6.4% across JP

+23.7a win−19.9a lossLow sample
Net +4.63 a gameMedians +22 / −20Averages. Your own LP depends on Riot's matchmaking.
Grandmaster on JP Solo, patch 26.20 (14–15 Oct 2026): a win paid +23.7 LP on average, a loss cost −19.9.
Low sample. 16 results, fewer than 1,000. Read these numbers as rough.
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| Division | Loss | 0 | Win | Losses at 0 LP0 LP | ||
|---|---|---|---|---|---|---|
| −20.6 | +18.3 | 0.0% | ||||
| −19.9 | +23.7 | 0.0% | ||||
| −18.8 | +21.4 | 4.3% | ||||
Losses that cost 0 LP
0.0%
6.4% across JP
Games
16
this patch
Wins of 35+ LP
11.1%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +28.7 | −20.0 | +4.33 | 0.0% | 6 |
| Thursday 15 Oct (so far) | +21.2 | −19.8 | +4.80 | 0.0% | 10 |
Grandmaster on JP Solo, patch 26.20 (14–15 Oct 2026): a win paid +23.7 LP on average and a loss cost −19.9. The medians were +22 and −20.
A win (+23.7) still pays more than a loss costs (−19.9) in Grandmaster.
Riot redraws it every night. The cutoffs page has tonight's estimate.