Losses that cost 0 LP
0.0%
8.1% across TW

+20.9a win−21.0a lossLow sample
Net −1.87 a gameMedians +20 / −21Averages. Your own LP depends on Riot's matchmaking.
Grandmaster on TW Solo, patch 26.20 (14–15 Oct 2026): a win paid +20.9 LP on average, a loss cost −21.0.
Low sample. 92 results, fewer than 1,000. Read these numbers as rough.
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| Division | Loss | 0 | Win | Losses at 0 LP0 LP | ||
|---|---|---|---|---|---|---|
| −18.5 | +20.7 | 9.1% | ||||
| −21.0 | +20.9 | 0.0% | ||||
| −18.1 | +21.8 | 6.0% | ||||
Losses that cost 0 LP
0.0%
8.1% across TW
Games
93
this patch
Wins of 35+ LP
7.1%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +19.0 | −21.2 | −7.78 | 0.0% | 9 |
| Thursday 15 Oct (so far) | +21.1 | −21.0 | −1.23 | 0.0% | 84 |
Grandmaster on TW Solo, patch 26.20 (14–15 Oct 2026): a win paid +20.9 LP on average and a loss cost −21.0. The medians were +20 and −21.
The average loss (−21.0) outweighs the average win (+20.9) in Grandmaster. Riot sets the amounts and explains them on its support site.
Riot redraws it every night. The cutoffs page has tonight's estimate.