Losses that cost 0 LP
3.7%
7.1% across OCE

+21.6a win−20.3a lossLow sample
Net +0.41 a gameMedians +19 / −21Averages. Your own LP depends on Riot's matchmaking.
Grandmaster on OCE Solo, patch 26.20 (14–16 Oct 2026): a win paid +21.6 LP on average, a loss cost −20.3.
Low sample. 542 results, fewer than 1,000. Read these numbers as rough.
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| Division | Loss | 0 | Win | Losses at 0 LP0 LP | ||
|---|---|---|---|---|---|---|
| −20.4 | +21.2 | 3.1% | ||||
| −20.3 | +21.6 | 3.6% | ||||
| −18.9 | +22.1 | 4.9% | ||||
Losses that cost 0 LP
3.7%
7.1% across OCE
Games
544
this patch
Wins of 35+ LP
11.9%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +20.0 | −21.0 | −7.33 | 0.0% | 3 |
| Thursday 15 Oct | +21.4 | −20.4 | +1.13 | 3.1% | 267 |
| Friday 16 Oct (so far) | +21.8 | −20.2 | −0.21 | 4.2% | 274 |
Grandmaster on OCE Solo, patch 26.20 (14–16 Oct 2026): a win paid +21.6 LP on average and a loss cost −20.3. The medians were +19 and −21.
A win (+21.6) still pays more than a loss costs (−20.3) in Grandmaster.
Riot redraws it every night. The cutoffs page has tonight's estimate.