Losses that cost 0 LP
1.2%
8.2% across EUNE

+28.0a win−33.3a lossLow sample
Net −4.40 a gameMedians +27 / −34Averages. Your own LP depends on Riot's matchmaking.
Grandmaster on EUNE Solo, patch 26.20 (14–15 Oct 2026): a win paid +28.0 LP on average, a loss cost −33.3.
Low sample. 157 results, fewer than 1,000. Read these numbers as rough.
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| Division | Loss | 0 | Win | Losses at 0 LP0 LP | ||
|---|---|---|---|---|---|---|
| −34.5 | +28.7 | 0.0% | ||||
| −33.3 | +28.0 | 1.2% | ||||
| −28.9 | +32.6 | 5.6% | ||||
Losses that cost 0 LP
1.2%
8.2% across EUNE
Games
163
this patch
Wins of 35+ LP
4.1%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +28.5 | −33.3 | +0.19 | 0.0% | 47 |
| Thursday 15 Oct (so far) | +27.8 | −33.3 | −6.42 | 1.6% | 116 |
Grandmaster on EUNE Solo, patch 26.20 (14–15 Oct 2026): a win paid +28.0 LP on average and a loss cost −33.3. The medians were +27 and −34.
The average loss (−33.3) outweighs the average win (+28.0) in Grandmaster. Riot sets the amounts and explains them on its support site.
Riot redraws it every night. The cutoffs page has tonight's estimate.