LP per win and loss in Grandmaster

Grandmaster on EUW Solo, patch 26.20 (7–12 Oct 2026): a win paid +32.0 LP on average, a loss cost −31.5.

How we measure

LP per win+32.0Median +28
LP per loss−31.5Median −32
Net LP per game+0.29Wins outweigh losses
Losses that cost 0 LP1.9%All ranks: 7.4%
Games12 k
Wins of 35+ LP14.0%

Master and above

All 31 divisions
Average LP per win and per loss, Grandmaster
DivisionLoss0WinLosses at 0 LP0 LP
Challenger−32.2+31.51.9%
Grandmaster−31.5+32.01.9%
Master−28.5+32.15.0%

How far one Grandmaster game moves LP

Typical win +28, typical loss −32.1.9% of losses cost 0 LP.14.0% of wins paid 35 LP or more.Hover, tap or drag the chart, or use the arrow keys, to read each LP change.
WinLossLoss that cost 0 LP

LP over the patch

Win +31.5 to +32.6, loss −31.8 to −31.3 a day.Low sample
LP over the patch, Solo, by UTC day
DayWinLossNet0 LPGames
Wednesday 7 Oct+32.6−31.3+0.682.1%2,526
Thursday 8 Oct+31.8−31.3+0.492.0%2,312
Friday 9 Oct+31.9−31.5+0.452.3%2,342
Saturday 10 Oct+32.0−31.7−0.021.6%2,305
Sunday 11 Oct+32.0−31.8−0.051.5%2,551
Monday 12 Oct (so far)+31.5−31.6−0.792.3%267

Questions

How much LP per win in Grandmaster?

Grandmaster on EUW Solo, patch 26.20 (7–12 Oct 2026): a win paid +32.0 LP on average and a loss cost −31.5. The medians were +28 and −32.

Why does Grandmaster gain LP overall?

A win (+32.0) still pays more than a loss costs (−31.5) in Grandmaster.

Where is the Grandmaster line?

Riot redraws it every night. The cutoffs page has tonight's estimate.