LP per win and loss in Master

Master on EUW Solo, patch 26.20 (7–12 Oct 2026): a win paid +32.1 LP on average, a loss cost −28.5.

How we measure

LP per win+32.1Median +30
LP per loss−28.5Median −31
Net LP per game+2.02Wins outweigh losses
Losses that cost 0 LP5.0%All ranks: 7.4%
Games346 k
Wins of 35+ LP9.5%

Master and above

All 31 divisions
Average LP per win and per loss, Master
DivisionLoss0WinLosses at 0 LP0 LP
Challenger−32.2+31.51.9%
Grandmaster−31.5+32.11.9%
Master−28.5+32.15.0%

How far one Master game moves LP

Typical win +30, typical loss −31.5.0% of losses cost 0 LP.9.5% of wins paid 35 LP or more.Hover, tap or drag the chart, or use the arrow keys, to read each LP change.
WinLossLoss that cost 0 LP

LP over the patch

Win +32.0 to +33.0, loss −28.8 to −28.4 a day.
LP over the patch, Solo, by UTC day
DayWinLossNet0 LPGames
Wednesday 7 Oct+32.0−28.4+2.044.9%59,047
Thursday 8 Oct+32.2−28.5+1.984.9%66,096
Friday 9 Oct+32.1−28.4+2.015.3%66,321
Saturday 10 Oct+32.1−28.4+1.965.0%69,720
Sunday 11 Oct+32.2−28.5+2.064.9%74,746
Monday 12 Oct (so far)+33.0−28.8+2.344.9%9,634

Questions

How much LP per win in Master?

Master on EUW Solo, patch 26.20 (7–12 Oct 2026): a win paid +32.1 LP on average and a loss cost −28.5. The medians were +30 and −31.

Why does Master gain LP overall?

A win (+32.1) still pays more than a loss costs (−28.5) in Master.

Where is the Grandmaster line?

Riot redraws it every night. The cutoffs page has tonight's estimate.