Losses that cost 0 LP
0.0%
0.0% across TR

+30.3a win−31.0a lossLow sample
Net −4.71 a gameMedians +30 / −31Averages. Your own LP depends on Riot's matchmaking.
Master on TR Solo, patch 26.20 (14 Oct 2026): a win paid +30.3 LP on average, a loss cost −31.0.
Low sample. 7 results, fewer than 1,000. Read these numbers as rough.
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| Division | Loss | 0 | Win | Losses at 0 LP0 LP | ||
|---|---|---|---|---|---|---|
| 0.0 | 0.0 | 0.0% | ||||
| −31.0 | +28.5 | 0.0% | ||||
| −31.0 | +30.3 | 0.0% | ||||
Losses that cost 0 LP
0.0%
0.0% across TR
Games
0
this patch
Wins of 35+ LP
0.00%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +30.3 | −31.0 | −4.71 | 0.0% | 0 |
Master on TR Solo, patch 26.20 (14 Oct 2026): a win paid +30.3 LP on average and a loss cost −31.0. The medians were +30 and −31.
The average loss (−31.0) outweighs the average win (+30.3) in Master. Riot sets the amounts and explains them on its support site.
Riot redraws it every night. The cutoffs page has tonight's estimate.