Losses that cost 0 LP
4.3%
6.5% across TW

+22.2a win−18.4a loss
Net +1.77 a gameMedians +20 / −20Averages. Your own LP depends on Riot's matchmaking.
Master on TW Solo, patch 26.20 (14–16 Oct 2026): a win paid +22.2 LP on average, a loss cost −18.4.
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| Division | Loss | 0 | Win | Losses at 0 LP0 LP | ||
|---|---|---|---|---|---|---|
| −20.4 | +20.8 | 1.7% | ||||
| −20.3 | +21.0 | 2.1% | ||||
| −18.4 | +22.2 | 4.3% | ||||
Losses that cost 0 LP
4.3%
6.5% across TW
Games
3,950
this patch
Wins of 35+ LP
8.2%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +22.1 | −19.3 | +4.68 | 0.0% | 38 |
| Thursday 15 Oct | +22.1 | −18.5 | +1.61 | 4.2% | 2,865 |
| Friday 16 Oct (so far) | +22.3 | −18.2 | +2.09 | 4.6% | 1,047 |
Master on TW Solo, patch 26.20 (14–16 Oct 2026): a win paid +22.2 LP on average and a loss cost −18.4. The medians were +20 and −20.
A win (+22.2) still pays more than a loss costs (−18.4) in Master.
Riot redraws it every night. The cutoffs page has tonight's estimate.