Losses that cost 0 LP
0.0%
8.3% across TW

+19.5a win−20.4a lossLow sample
Net +3.06 a gameMedians +19 / −21Averages. Your own LP depends on Riot's matchmaking.
Challenger on TW Solo, patch 26.20 (14–15 Oct 2026): a win paid +19.5 LP on average, a loss cost −20.4.
Low sample. 17 results, fewer than 1,000. Read these numbers as rough.
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| Division | Loss | 0 | Win | Losses at 0 LP0 LP | ||
|---|---|---|---|---|---|---|
| −20.4 | +19.5 | 0.0% | ||||
| −21.0 | +21.0 | 0.0% | ||||
| −18.0 | +22.3 | 5.8% | ||||
Losses that cost 0 LP
0.0%
8.3% across TW
Games
17
this patch
Wins of 35+ LP
0.00%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +19.5 | −21.0 | −0.75 | 0.0% | 4 |
| Thursday 15 Oct (so far) | +19.5 | −20.2 | +4.23 | 0.0% | 13 |
Challenger on TW Solo, patch 26.20 (14–15 Oct 2026): a win paid +19.5 LP on average and a loss cost −20.4. The medians were +19 and −21.
A win (+19.5) still pays more than a loss costs (−20.4) in Challenger.
Riot redraws it every night. The cutoffs page has tonight's estimate.