Losses that cost 0 LP
0.0%
9.9% across LAS

+24.4a win−21.3a lossLow sample
Net +2.50 a gameMedians +20 / −21Averages. Your own LP depends on Riot's matchmaking.
Challenger on LAS Solo, patch 26.20 (14–15 Oct 2026): a win paid +24.4 LP on average, a loss cost −21.3.
Low sample. 50 results, fewer than 1,000. Read these numbers as rough.
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| Division | Loss | 0 | Win | Losses at 0 LP0 LP | ||
|---|---|---|---|---|---|---|
| −21.3 | +24.4 | 0.0% | ||||
| −19.4 | +21.0 | 6.9% | ||||
| −18.3 | +21.5 | 5.9% | ||||
Losses that cost 0 LP
0.0%
9.9% across LAS
Games
128
this patch
Wins of 35+ LP
26.9%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +24.4 | −21.3 | +2.20 | 0.0% | 45 |
| Thursday 15 Oct (so far) | +24.5 | −21.1 | +3.20 | 0.0% | 83 |
Challenger on LAS Solo, patch 26.20 (14–15 Oct 2026): a win paid +24.4 LP on average and a loss cost −21.3. The medians were +20 and −21.
A win (+24.4) still pays more than a loss costs (−21.3) in Challenger.
Riot redraws it every night. The cutoffs page has tonight's estimate.