Losses that cost 0 LP
1.8%
8.3% across SG

+21.7a win−20.3a loss
Net +1.26 a gameMedians +19 / −21Averages. Your own LP depends on Riot's matchmaking.
Challenger on SG Solo, patch 26.20 (14–18 Oct 2026): a win paid +21.7 LP on average, a loss cost −20.3.
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| Division | Loss | 0 | Win | Losses at 0 LP0 LP | ||
|---|---|---|---|---|---|---|
| −20.3 | +21.7 | 1.8% | ||||
| −20.0 | +21.3 | 3.5% | ||||
| −18.0 | +22.4 | 6.9% | ||||
Losses that cost 0 LP
1.8%
8.3% across SG
Games
1,506
this patch
Wins of 35+ LP
9.5%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +22.0 | −21.5 | −2.86 | 0.0% | 8 |
| Thursday 15 Oct | +21.4 | −20.4 | +1.22 | 1.0% | 428 |
| Friday 16 Oct | +21.7 | −20.2 | +1.87 | 2.4% | 540 |
| Saturday 17 Oct | +22.1 | −20.1 | +0.85 | 1.9% | 520 |
| Sunday 18 Oct (so far) | +19.0 | −21.3 | −5.20 | 0.0% | 10 |
Challenger on SG Solo, patch 26.20 (14–18 Oct 2026): a win paid +21.7 LP on average and a loss cost −20.3. The medians were +19 and −21.
A win (+21.7) still pays more than a loss costs (−20.3) in Challenger.
Riot redraws it every night. The cutoffs page has tonight's estimate.