Losses that cost 0 LP
3.9%
8.5% across SG

+21.3a win−20.0a loss
Net +0.81 a gameMedians +19 / −21Averages. Your own LP depends on Riot's matchmaking.
Grandmaster on SG Solo, patch 26.20 (14–17 Oct 2026): a win paid +21.3 LP on average, a loss cost −20.0.
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| Division | Loss | 0 | Win | Losses at 0 LP0 LP | ||
|---|---|---|---|---|---|---|
| −20.3 | +21.5 | 1.7% | ||||
| −20.0 | +21.3 | 3.9% | ||||
| −17.8 | +22.5 | 7.3% | ||||
Losses that cost 0 LP
3.9%
8.5% across SG
Games
3,566
this patch
Wins of 35+ LP
8.9%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +22.5 | −21.0 | +5.43 | 0.0% | 29 |
| Thursday 15 Oct | +21.2 | −20.1 | +0.86 | 3.2% | 1,706 |
| Friday 16 Oct | +21.3 | −19.8 | +0.74 | 4.6% | 1,790 |
| Saturday 17 Oct (so far) | +21.7 | −20.8 | −1.07 | 0.0% | 41 |
Grandmaster on SG Solo, patch 26.20 (14–17 Oct 2026): a win paid +21.3 LP on average and a loss cost −20.0. The medians were +19 and −21.
A win (+21.3) still pays more than a loss costs (−20.0) in Grandmaster.
Riot redraws it every night. The cutoffs page has tonight's estimate.