Losses that cost 0 LP
4.1%
10.7% across BR

+31.1a win−31.3a loss
Net −0.49 a gameMedians +28 / −33Averages. Your own LP depends on Riot's matchmaking.
Grandmaster on BR Solo, patch 26.20 (14–16 Oct 2026): a win paid +31.1 LP on average, a loss cost −31.3.
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| Division | Loss | 0 | Win | Losses at 0 LP0 LP | ||
|---|---|---|---|---|---|---|
| −30.7 | +30.9 | 6.4% | ||||
| −31.3 | +31.1 | 4.1% | ||||
| −27.8 | +32.0 | 7.2% | ||||
Losses that cost 0 LP
4.1%
10.7% across BR
Games
3,001
this patch
Wins of 35+ LP
12.5%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +31.6 | −31.1 | +1.26 | 4.4% | 185 |
| Thursday 15 Oct | +31.0 | −30.8 | −0.39 | 5.4% | 1,624 |
| Friday 16 Oct (so far) | +31.1 | −31.9 | −0.90 | 2.3% | 1,192 |
Grandmaster on BR Solo, patch 26.20 (14–16 Oct 2026): a win paid +31.1 LP on average and a loss cost −31.3. The medians were +28 and −33.
The average loss (−31.3) outweighs the average win (+31.1) in Grandmaster. Riot sets the amounts and explains them on its support site.
Riot redraws it every night. The cutoffs page has tonight's estimate.