Losses that cost 0 LP
0.0%
7.9% across OCE

+22.6a win−21.2a lossLow sample
Net −0.22 a gameMedians +19 / −21Averages. Your own LP depends on Riot's matchmaking.
Challenger on OCE Solo, patch 26.20 (14–15 Oct 2026): a win paid +22.6 LP on average, a loss cost −21.2.
Low sample. 46 results, fewer than 1,000. Read these numbers as rough.
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| Division | Loss | 0 | Win | Losses at 0 LP0 LP | ||
|---|---|---|---|---|---|---|
| −21.2 | +22.6 | 0.0% | ||||
| −21.1 | +21.2 | 0.0% | ||||
| −19.1 | +22.0 | 3.9% | ||||
Losses that cost 0 LP
0.0%
7.9% across OCE
Games
46
this patch
Wins of 35+ LP
18.2%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Thursday 15 Oct (so far) | +22.6 | −21.2 | −0.22 | 0.0% | 46 |
Challenger on OCE Solo, patch 26.20 (14–15 Oct 2026): a win paid +22.6 LP on average and a loss cost −21.2. The medians were +19 and −21.
The average loss (−21.2) outweighs the average win (+22.6) in Challenger. Riot sets the amounts and explains them on its support site.
Riot redraws it every night. The cutoffs page has tonight's estimate.