Losses that cost 0 LP
6.3%
11.3% in Diamond IV

+22.0a win−17.7a loss
Net +1.84 a gameMedians +20 / −20Averages. Your own LP depends on Riot's matchmaking.
Diamond on TW Solo, patch 26.20 (14–15 Oct 2026): a win paid +22.0 LP on average, a loss cost −17.7.
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Losses that cost 0 LP
6.3%
11.3% in Diamond IV
Up and down
122promotions96demotions
in 1,300 games
Dodges
18
13.9 per 1,000 games · −5.5 LP each
Wins of 35+ LP
7.9%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +20.2 | −18.0 | +0.75 | 11.5% | 49 |
| Thursday 15 Oct (so far) | +22.0 | −17.7 | +1.89 | 6.1% | 1,251 |
| Division | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| Diamond I154 games | 154 | −5.0 | 0 | |||
| Diamond II256 games | 256 | −6.7 | 0 | |||
| Diamond III329 games | 329 | −5.0 | 0 | |||
| Diamond IV561 games | 561 | −4.9 | 0 |
Diamond on TW Solo, patch 26.20 (14–15 Oct 2026): a win paid +22.0 LP on average and a loss cost −17.7. The medians were +20 and −20.
On TW averages, about 49 games at a 50% win rate in Diamond II, 24 at 55%. Your own LP depends on Riot's matchmaking.
Diamond IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 11.3% of Diamond IV losses cost 0 LP, against 3.1% in Diamond II.