Losses that cost 0 LP
7.9%
21.9% in Diamond IV

+22.9a win−17.4a lossLow sample
Net +1.31 a gameMedians +20 / −20Averages. Your own LP depends on Riot's matchmaking.
Diamond on BR Solo, patch 26.20 (14–15 Oct 2026): a win paid +22.9 LP on average, a loss cost −17.4.
Low sample. 428 results, fewer than 1,000. Read these numbers as rough.
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Losses that cost 0 LP
7.9%
21.9% in Diamond IV
Up and down
577promotions481demotions
in 6,184 games
Dodges
56
9.1 per 1,000 games · −5.8 LP each
Wins of 35+ LP
7.5%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +22.7 | −17.4 | +1.78 | 7.9% | 3,460 |
| Thursday 15 Oct (so far) | +23.3 | −17.5 | −0.01 | 7.8% | 2,724 |
| Division | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| Diamond I846 games | 846 | −5.7 | 0 | |||
| Diamond II1,208 games | 1,208 | −5.0 | 0 | |||
| Diamond III1,533 games | 1,533 | −5.8 | 0 | |||
| Diamond IV2,597 games | 2,597 | −6.1 | 0 |
Diamond on BR Solo, patch 26.20 (14–15 Oct 2026): a win paid +22.9 LP on average and a loss cost −17.4. The medians were +20 and −20.
On BR averages, about 35 games at a 50% win rate in Diamond II, 21 at 55%. Your own LP depends on Riot's matchmaking.
Diamond IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 21.9% of Diamond IV losses cost 0 LP, against 10.9% in Diamond II.