Losses that cost 0 LP
9.1%
18.2% in Diamond IV

+22.7a win−17.5a lossLow sample
Net +3.59 a gameMedians +20 / −20Averages. Your own LP depends on Riot's matchmaking.
Diamond on ME Solo, patch 26.20 (14–15 Oct 2026): a win paid +22.7 LP on average, a loss cost −17.5.
Low sample. 162 results, fewer than 1,000. Read these numbers as rough.
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Losses that cost 0 LP
9.1%
18.2% in Diamond IV
Up and down
14promotions16demotions
in 170 games
Dodges
5
29.4 per 1,000 games · −9.0 LP each
Wins of 35+ LP
9.4%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +23.1 | −19.4 | +5.78 | 9.1% | 28 |
| Thursday 15 Oct (so far) | +22.6 | −17.2 | +3.16 | 9.1% | 142 |
| Division | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| Diamond I24 games | 24 | −5.0 | 0 | |||
| Diamond II35 games | 35 | −15.0 | 0 | |||
| Diamond III47 games | 47 | −8.3 | 0 | |||
| Diamond IV64 games | 64 | – | 0 |
Diamond on ME Solo, patch 26.20 (14–15 Oct 2026): a win paid +22.7 LP on average and a loss cost −17.5. The medians were +20 and −20.
On ME averages, about 95 games at a 50% win rate in Diamond II, 31 at 55%. Your own LP depends on Riot's matchmaking.
Diamond IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 18.2% of Diamond IV losses cost 0 LP, against 0.0% in Diamond II.