Losses that cost 0 LP
14.0%
10.2% across ME

+21.2a win−16.0a lossLow sample
Net +2.86 a gameMedians +19 / −20Averages. Your own LP depends on Riot's matchmaking.
Diamond IV on ME Solo, patch 26.20 (14–16 Oct): a win paid +21.2 LP on average, a loss cost −16.0.
Low sample. 594 results, fewer than 1,000. Read these numbers as rough.
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Losses that cost 0 LP
14.0%
10.2% across ME
Up and down
60promotions18demotions
in 615 games
Dodges
4
6.5 per 1,000 games · −5.0 LP each
Wins of 35+ LP
7.0%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +22.7 | −14.3 | +11.60 | 33.3% | 11 |
| Thursday 15 Oct | +21.2 | −15.8 | +2.65 | 14.7% | 544 |
| Friday 16 Oct (so far) | +20.7 | −17.6 | +3.29 | 4.0% | 60 |
Diamond IV on ME Solo, patch 26.20 (14–16 Oct 2026): a win paid +21.2 LP on average and a loss cost −16.0. The medians were +19 and −20.
From 0 LP, about 38 games at a 50% win rate, 30 at 52% and 22 at 55%, on ME averages. Your own LP depends on Riot's matchmaking.
Diamond IV is the bottom of Diamond: at 0 LP, 58 to 65% of losses are held (Solo, 26–28 Sep 2026).