LP per win and loss in Diamond IV LAN · Solo

+21.3a win−17.5a lossLow sample

Net +2.72 a gameMedians +19 / −21Averages. Your own LP depends on Riot's matchmaking.

Diamond IV on LAN Solo, patch 26.20 (14–15 Oct): a win paid +21.3 LP on average, a loss cost −17.5.

How we measure

Low sample. 367 results, fewer than 1,000. Read these numbers as rough.

Games to climb out of Diamond IV

  • From 0 LP to Diamond III
At 50% wins53games
At 52% wins37games
At 55% wins26games

Diamond IV in Diamond

All 31 divisions

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Average LP per win and per loss in the Diamond divisions
DivisionLoss0WinLosses at 0 LP0 LP
DiamondI−18.7+20.74.7%
II−19.4+20.36.4%
III−20.0+21.54.1%
IVYou?−17.5+21.38.5%

Losses that cost 0 LP

8.5%

10.2% across LAN

Up and down

202promotions64demotions

in 2,628 games

Dodges

19

7.2 per 1,000 games · −5.8 LP each

Wins of 35+ LP

11.0%

mostly autofilled wins, 26–28 Sep 2026

How LP moves

One game, then the patch day by day

How far one Diamond IV game moves LP

Typical win +19, typical loss −21.8.5% of losses cost 0 LP.11.0% of wins paid 35 LP or more.Hover, tap or drag the chart, or use the arrow keys, to read each LP change.
WinLossLoss that cost 0 LP

LP over the patch

Win +21.2 to +38.0, loss −17.5 to 0.0 a day.Low sample
LP over the patch, Solo, by UTC day
DayWinLossNet0 LPGames
Wednesday 14 Oct+21.2−17.5+2.638.5%783
Thursday 15 Oct (so far)+38.00.0+38.000.0%1,845

Questions

How much LP per win in Diamond IV?

Diamond IV on LAN Solo, patch 26.20 (14–15 Oct 2026): a win paid +21.3 LP on average and a loss cost −17.5. The medians were +19 and −21.

How many games does it take to get out of Diamond IV?

From 0 LP, about 53 games at a 50% win rate, 37 at 52% and 26 at 55%, on LAN averages. Your own LP depends on Riot's matchmaking.

What happens if I lose at 0 LP in Diamond IV?

Diamond IV is the bottom of Diamond: at 0 LP, 58 to 65% of losses are held (Solo, 26–28 Sep 2026).