Losses that cost 0 LP
8.5%
10.2% across LAN

+21.3a win−17.5a lossLow sample
Net +2.72 a gameMedians +19 / −21Averages. Your own LP depends on Riot's matchmaking.
Diamond IV on LAN Solo, patch 26.20 (14–15 Oct): a win paid +21.3 LP on average, a loss cost −17.5.
Low sample. 367 results, fewer than 1,000. Read these numbers as rough.
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Losses that cost 0 LP
8.5%
10.2% across LAN
Up and down
202promotions64demotions
in 2,628 games
Dodges
19
7.2 per 1,000 games · −5.8 LP each
Wins of 35+ LP
11.0%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +21.2 | −17.5 | +2.63 | 8.5% | 783 |
| Thursday 15 Oct (so far) | +38.0 | 0.0 | +38.00 | 0.0% | 1,845 |
Diamond IV on LAN Solo, patch 26.20 (14–15 Oct 2026): a win paid +21.3 LP on average and a loss cost −17.5. The medians were +19 and −21.
From 0 LP, about 53 games at a 50% win rate, 37 at 52% and 26 at 55%, on LAN averages. Your own LP depends on Riot's matchmaking.
Diamond IV is the bottom of Diamond: at 0 LP, 58 to 65% of losses are held (Solo, 26–28 Sep 2026).